History of Almog

The History of Almog

First era-Humanoids coexist in tribes with nature

year 1 - first alphabet created and used to write first writing, The tale of godfreid the terrible's demise.

year 86 - first alphabet has continued being used and is now an integral part of elvish society

year 322 - elvish society merges with humans to create the first half-elf sharing language and beliefs between the two

year 576 - dwarfs are discovered living deep underground by a human party of adventurers, the first meeting doesn't go well

year 643 - using the tunnel dug by the human party of adventurers, the first dwarves come to the surface and sumarrily decide that the sun is too bright and descend back into darkness

year 742 - humans and elves are now intermingled in societies, becoming the first races to gather as one in battle against dragons

year 873 - earth wyrms from deep underground push the dwarves into the sunlight to survive, only 70,000 dwarves survive the wyrm menace and the sun poisoning

year 874 - dwarves are seen as menaces in normal society, primarily they're choice of drink, but are allowed to stay for they're precious stones

year 934 - first halflings are seen by elves living in wooded areas, they are instantly seen as potential pets and are enslaved by the elves

year 957 - humans and elves struggle to maintain society together with the elves having a higher foot in all categories because of the halfling slaves

year 960 - humans enslave dwarves to get the upper hand on elves and the great war of the first era begins

year 1000 - humans 1.5 million, elves 1.73 million, dwarves 124,000, halflings enslaved 432,000 enslaved, halflings free to roam 3.74 million

year 1034 - humans and elves numbers have dwindled greatly, down to under 300,000 each with dwarves now numbering in the low 200,000s and halflings enslaved down to the low 100,000s

year 1034 - humans and elves create a treaty whereby society can grow and prosper but no elf can have a sword and no human can have a bow. dwarves and halflings are set free in the agreement and while holding resentments against they're enslavers, know they cannot best them even together so they decide to go back to where they came.

year 1057 - life has come back in force with over 500,000 humans and 400,000 elves while the halflings have gathered back together with they're bretherin and now lay in the low 4 million and dwarves are in the mid 300,000

year 1100 - with all races now back in the millions, great celebrations are had by all for the first time since the year 900.

year 1100 - life count - humans 2.4 million, elves 1.7 million, halflings 7.6 million, dwarves 1.2 million

year 1101 - with halflings outnumbering all other races put together, they mount an attack against the human-elf society for they're enslavement.

year 1176 - with the number of halflings down to under 1.5 million and humans and elves staying steady at 3 million for 25 years, the halflings secede back into their forests to recouperate.

year 1532 - society has flourished by all in the 400 years without war, all racial counts number in the mid 35 million range and agriculture has allowed for easier societal growth. almost all dragons have been killed with the dragon count in the low 300s.

year 1574 - orcs finally make it from their homeland in the sea of ghosts to the mainland starting the long battle against society to expand and grow their empire.

year 1574 - pre war civilization count- humans, 38.3 million- elves 42.3 million- halflings, 32.4 million- dwarves, 48.2 million- orcs 76 million

year 1834 - war has finally ceased completely between orcs and other humanoids with the treaty of growth and mutually assured survival being signed by all parties which still stands today

year 1834 - post war civilization count - humans 1.2 million - elves 1.8 million- halflings 2.8 million- dwaves 12.6 million- orcs 0.9 million

year 1900 - the first gathering of all groups happens now to celebrate the new peaceful society creating the first halfling-orc an abomination so grosely incorrect that it was sentenced to death but before it could be executed the mother and father hide away on a small island in the sea of tisa.

year 2000 - the party of the new milennium is so outporpotioned by everything else in the world that all cares are swept away and the party lasts for over a year

year 2000 - civilization count - all races within 0.1 million of 58 million with cross breeded races at over 8 million each except for halflings and orcs which are still seen as an abomination and outlawed. halfling-orc count, 1.3 million in hiding now located on an island in the sea of ghosts

year 2001 - The dragons and Great wyrms, reawakened by the year-long party have resurfaced hungry and looking to feed after they're millenia-long slumber.

year 2074 - with the threat of great earth wyrms gone the dwarves descend back into their caves to begin rebuilding the tunnels of old

year 2097 - with less than 100 dragons left they go back into hiding in the great mountain of Azilnar far below the dwarvish caves

year 2100 - total civilization count 127 million spread nearly evenly between humans, orcs, halflings, dwarves, and elves at around 16 million each. cross breeds have now surpassed pure races with halfling-orcs having the biggest chunk at 27 million.

year 2243 - the first reintroduction of halfling-orcs into society has started with the abomination status gone after a human saw a fully grown halfling orc near the mainland.

year 2461 - halfling orcs have been reintroduced to society but are still raised on the home island as the children are seen as abominations that cannot be allowed to exist in society with other children

year 2500 - society has now broken 1 billion people with each race standing around 1.5 million and crossbreeds making up the rest.

year 2689 - the understanding of morter allows for the creation of walls and forts

year 2734 - the first understanding of magic is introduced by the lesser god (hermes) making for the new era to start

Second era - cities are built and government is started as well as magic is understood

year 5 - the creation of a wizards college in Zanarakz allows for all who have the ability to read spells to learn from the original masters granted magic from (hermes)

year 18 - the wizards college is closed from all races except elves after the first use of necromancy is used to revive a skeleton long-dead to life by a party of adventurers cosisting of all other races.

year 112 - the first assault on the college devastates the wizard community of elves and the college is reopened under the understanding that it won't allow necromancy.

year 118 - the college of necromancy started by orcs is completed in the stronghold of eternal night after the ruling by elves

year 129 - the college of necromancy is understood as a necessary evil to understanding the way of the world by the wizards college but the usage of necromancy is strictly prohibited to research by society.

year 143 - the first wizard to master all schools of wizardry, evelor, becomes a tyrant and the first person to wipe out an entire army by herself.

year 274 - evelor is killed by a group of adventurers, the first group of adventurers to include a full compliment of mages and fighters. The only surviving member of the party after the battle was relecor-tal a elf-orc hybrid fighter who became a god among men and was given eternal life.

year 362 - relecor-tal brought his adventering party back to life through wishes to gods and became a tyrant himself with his risen party existing still today.

year 485 - relecor-tal's party kills and takes the stronghold of eternal night closing the college of necromancy and the surrounding 72 miles in a protective sphere.

year 582 - all current cities are built and forts as well. ruins are already popping up from bandit raids on forts.

year 660 - current day